

Just basically a quick detour for the party. It was a smaller level, with very little combat.

We were given a sneak peek of another mission for instance, one that took place in an abandoned tunnel. That’s not to say there are extensive dialogue trees to sit through or anything (at least not that we saw), but it does open up levels for exploration a bit more, and thus lends itself to environmental storytelling. As I said, the real-time segments play out a bit like an isometric RPG. Our demo didn’t show off a ton of story, but I imagine it’s also easier for Mutant Year Zero to tell one. Watching a zombie get sniped by a pistol-wielding duck is inherently hilarious to me, as is a pig wearing biker gang clothes and wielding a shotgun. Panic in combat, sure, but as grim as Mutant Year Zero’s post-apocalypse portends to be, there’s a lot of humor here too. And then the fact that you can take advantage of enemy patrols and pick off units one at a time? Slick.īut in Mutant Year Zero, I felt like I was supposed to laugh. Real-time works a lot better for exploration, which always feels clunky in XCOM as you give each unit “Run Forward” orders. Alone, wandering through the trees, it was easy to sneak up behind and pop them with a few pistol shots, then return to real-time mode. In my hands-on time, I had three enemies I could reliably take out without alerting the entire base. You get first shot though, and can actually use silenced weapons to take down an enemy before it calls for backup. This drops you into turn-based combat, and alerts the enemy. And here’s where it gets really interesting: You can sneak up on an enemy, then tap the space bar to “Ambush” them. Your party crouches, turning off its flashlights and showing you the enemy’s vision cone. When an enemy appears on-screen, it’s usually wise to enter stealth. You wander around collecting items and listening to your party chatter away, maybe admire the post-apocalypse a bit. Our level actually began in real-time mode, which plays almost like an isometric RPG. Combat is turn-based, but combat is also avoidable. But Mutant Year Zero’s take on turn-based tactics does have a unique twist: It’s not always turn-based.
